![]() To create a ping: function pings.myPing (arg1, arg2) - code to run once the ping is called endĪnd to execute the ping, it's as shrimple as calling a lua function: pings. Pings are sent from the host player, and can be used to sync things like keypresses or action wheel actions Pings are Lua functions that are executed for everyone running your avatar's script " animationName" is, as the name says, the animation name " modelName" is the name of the model you are accessing the animation from " animations" is the global table which contains all animations Simply put this code in your script: :play()
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